June 19, 2012
hotaru29:

rinjirenee:

dragonageconfessions:

CONFESSION:
Dragon Age 2’s morality system was a downgrade from Origins; it was trying too hard to appeal to the Mass Effect crowd. I preferred when my decisions weren’t blatantly “bad” or “good”. I just picked my choice and it happened; there was no red or blue icon associated to the dialogue choice. This made my decisions seem more real, and made it seem easier to justify my true emotions in the moment.

no no no no no OP see this is what was wrong with Origins’ morality system and why DA2 was a step in the right direction:
1) The morality system in DAO made the characters a little flat.  They were not capable of experiencing any sort of change of heart, or even have a real argument with the player character.  It basically boiled down to “WELL THIS IS WHAT I THINK AND IF YOU DISAGREE, BYE.”   You couldn’t have any sort of character development if the character didn’t like the PC, unless you call “throws a bitch fit and leaves” character development.  In DA2, the companions could disagree strongly with the PC, but respect could still be earned.
2) The morality system didn’t really *matter* in DA:O because you could just give your companions gifts.  You could have a super do-gooder be BFF with Morrigan, or have an evil bastard be BFF with the goody-good trio (Alistair, Wynne, Leliana).  DA2 removed a lot of that kind of metagaming, because you actually had to *THINK* about  your decisions and the people standing behind you.  You couldn’t just turn around and give them a cake to make it all better.

Pretty much this. It was a bit difficult getting morally grey characters like Isabela on either path but after you know a bit about her it becomes easier. 
It might compromise some minor decision depending on how important that character is to you but overall it is better than DA:O’s system of insulting your companion than curing it by giving them a bone or a random necklace. 

Also it meant you had to use your companions and do their quests instead of just throwing gifts at them at the home base and running around with the same party all the time.
I wonder though if the OP is referring to the dialogue options that had a blue “halo” icon vs an angry red icon? 
Anyway there isn’t really a “good” and “bad” set of actions unless you personally have adopted the POV of a certain companion as your own. My first Hawke friendmanced Anders and was best buddies with Aveline and Merrill, but my subsequent Hawkes have been besties with Isabela and Fenris and 100% rival with Anders and Merrill. (Usually still friends with Aveline, oddly enough. She’s very forgiving.) Very different sets of decisions in play, and none of my Hawkes are “bad” or “evil”.

hotaru29:

rinjirenee:

dragonageconfessions:

CONFESSION:

Dragon Age 2’s morality system was a downgrade from Origins; it was trying too hard to appeal to the Mass Effect crowd. I preferred when my decisions weren’t blatantly “bad” or “good”. I just picked my choice and it happened; there was no red or blue icon associated to the dialogue choice. This made my decisions seem more real, and made it seem easier to justify my true emotions in the moment.

no no no no no OP see this is what was wrong with Origins’ morality system and why DA2 was a step in the right direction:

1) The morality system in DAO made the characters a little flat.  They were not capable of experiencing any sort of change of heart, or even have a real argument with the player character.  It basically boiled down to “WELL THIS IS WHAT I THINK AND IF YOU DISAGREE, BYE.”   You couldn’t have any sort of character development if the character didn’t like the PC, unless you call “throws a bitch fit and leaves” character development.  In DA2, the companions could disagree strongly with the PC, but respect could still be earned.

2) The morality system didn’t really *matter* in DA:O because you could just give your companions gifts.  You could have a super do-gooder be BFF with Morrigan, or have an evil bastard be BFF with the goody-good trio (Alistair, Wynne, Leliana).  DA2 removed a lot of that kind of metagaming, because you actually had to *THINK* about  your decisions and the people standing behind you.  You couldn’t just turn around and give them a cake to make it all better.

Pretty much this. It was a bit difficult getting morally grey characters like Isabela on either path but after you know a bit about her it becomes easier. 

It might compromise some minor decision depending on how important that character is to you but overall it is better than DA:O’s system of insulting your companion than curing it by giving them a bone or a random necklace. 

Also it meant you had to use your companions and do their quests instead of just throwing gifts at them at the home base and running around with the same party all the time.

I wonder though if the OP is referring to the dialogue options that had a blue “halo” icon vs an angry red icon? 

Anyway there isn’t really a “good” and “bad” set of actions unless you personally have adopted the POV of a certain companion as your own. My first Hawke friendmanced Anders and was best buddies with Aveline and Merrill, but my subsequent Hawkes have been besties with Isabela and Fenris and 100% rival with Anders and Merrill. (Usually still friends with Aveline, oddly enough. She’s very forgiving.) Very different sets of decisions in play, and none of my Hawkes are “bad” or “evil”.

(via fireflybynight)

  1. amphitere reblogged this from dreadwulf and added:
    For reason already stated which I agree with. I really hope they don’t go back to DA:O’s morality system.
  2. dreamingpagan reblogged this from dragonageconfessions and added:
    What I really miss from DAO was the fact that it made you think about what you were saying and really know your party...
  3. phdfan reblogged this from dragonageconfessions
  4. victoriavai reblogged this from dragonageconfessions
  5. dgcatanisiri reblogged this from dragonageconfessions and added:
    … The friendship/rivalry scale wasn’t a morality scale. It was a scale for determining how much the character agreed or...
  6. mixgoldenphoenix reblogged this from dragonageconfessions
  7. vakarianify reblogged this from dragonageconfessions and added:
    Oh my god — yes! I really hope they go back to Origins-esque dialogue for DAIII.
  8. thewheelinthesky reblogged this from dreadwulf
  9. dreadwulf reblogged this from fireflybynight and added:
    Also it meant you had to use your companions and do their quests instead of just throwing gifts at them at the home base...
  10. sanguinehornyfist reblogged this from scparris
  11. scparris reblogged this from dragonageconfessions
  12. fireflybynight reblogged this from rinjirenee and added:
    Pretty much this. It was a bit difficult getting morally grey characters like Isabela on either path but after you know...
  13. savagedcon reblogged this from dragonageconfessions
  14. elayne-al-thor reblogged this from lightningcatters and added:
    ^^^^^^^^^^^^ That right there. I felt that with my companions the choices I made had a bigger impact on them then just...
  15. ineffableigor reblogged this from dragonageconfessions and added:
    But…it’s not a morality system, it’s an approval system, more or less. Weather you get rivalry or friendship with...
  16. lv12medic reblogged this from rinjirenee and added:
    After my DA:O playthrough, I believe I may have turned Morrigan diabetic with all the cakes I gave her.
  17. upsettingshorts reblogged this from rinjirenee and added:
    ^ yep
  18. onlyunclaimedusername reblogged this from dragonageconfessions and added:
    Hm? I actually thought the opposite. While there are less choices in DAII and the colors are associated with the type of...
  19. rinjirenee reblogged this from dragonageconfessions and added:
    no no no no no OP see this is what was wrong with Origins’ morality system and why DA2 was a step in the right...
  20. lightningcatters reblogged this from dragonageconfessions and added:
    Is it weird that I never thought of this system as a morality one? I don’t even consider DA:O or DA2 as having morality...
  21. thegreywardencommander reblogged this from dragonageconfessions
  22. alicexsin reblogged this from dragonageconfessions and added:
    This ^^^