Confession: Some people believe that many of the fans are insane to want to have real relationships with the love interests in DA2, because they are too ‘mentally unstable’. But from my own personal experience, sometimes people with those kinds of issues need companionship and love to heal or change for the better. Just because someone has some kind of mental instability, doesn’t mean they don’t deserve someone who cares for them at their side to help them along.
and, y’know, some of us ARE kind of fucked up and might like to see people like ourselves portrayed as loveable.
Anonymous asked: From your blog, you appear to be an Isabela fan. Maybe you're not aware that she was involved in the slave trade. But she definitely was, as per David Gaider. So you might rethink either your love of her character, or your recent post about slavery. Not that slavery isn't a great place to draw your line in the sand, but the statement "Anybody who participates in it or even tolerates it, they have crossed the 'I Am Done With You As A Character' line" definitely includes Isabela.
Good point. If that had been in the game i might have felt very differently. But I haven’t read the comics, and the official line is that theyre not canon. I go by what’s in the game, like as far as I’m concerned her name was always isabela. So.
Confession: Although I like DAII more than I thought I would, compared to Origins, I thought it felt kind of soulless. Nothing I did seemed to matter. I couldn’t save Carver, so I made Bethany stay home from the Deep Roads only to lose her to the Circle. I couldn’t save Leandra or the Bone Pit workers or Marethari or Thrask or Elthina or Orsino. I couldn’t stop Anders. When my Warden made choices, it impacted the game and the other characters. Nothing Hawke did ever made any difference at all.
i’d say that a character who faces these kinds of choices and does the best they can despite the repeated implication that it will mean little to the larger world is pretty much the definition of soul.
the game does offer choices you can ‘win’, and they are as small as any victory in my real life has ever been. but they sort of gain a brighter spot because of that, i think.
soulless is such an interesting word choice here. I couldn’t possibly disagree more.
ITA with the above poster, to me your victories as Hawke feel all the more meaningful in the face of their defeats. But it seems like some players are frustrated when forced to empathize with someone who doesn’t always succeed
That’s really interesting to me. Video games in a way are all about agency over a story, and about succeeding. When games mess with that it has a really seismic effect. I still remember Aerith’s death in Final Fantasy VII and how shocking that was, that you couldn’t prevent it or undo it or affect it at all no matter what you did. And players searched endlessly for some kind of way to save her, because surely the developers would have included such a thing. But they didn’t, and that’s what makes it a really pivotal gaming moment for many people. Not because it forced you to fail your companion in a really spectacular way, or even because it gave a crowning moment of badass to a great villian, but because it took the situation out of your hands and made you react with real emotions.
I’ve done plenty of complaining recently about things I’m not interested in seeing in future games, so I thought I should list the things I do care about:
- #1 Top thing: Elf revolution (and related elf storylines: gathering of the Dalish clans, recovering ancient lore/magic/technology, status of Elven gods, etc)
-what happens to the following characters (top priority): Fenris, Isabela, Morrigan (with or without OGB), Zevran, Varric, Sebastian, Aveline
-what happens to the following characters (2nd tier): Shianni, Dagna, Merrill, Bethany/Carver, Leliana, Cassandra, Shale, Oghren, Grey Warden Alistair, Sten, Bodhan
-WTF IS UP WITH SANDAL
-WTF IS UP WITH FLEMETH
- Expansion of our knowledge on Andraste & chantry-related lore
- dragons? and relation to above?
- Hawke disappeared just like the Warden? EXPLAIN PLEASE. Are they off somewhere together doing something awesome please please please?
- The Enigma of Kirkwall (just confirm if my guesses are correct, at least)
- Did the Chantry do an Exalted March on Kirkwall, if so, what happened to everyone in the city? Most crucially of all, DID THE HANGED MAN SURVIVE? I must know!
- Other places: Denerim would be nice to see again.
- Tevinter & Orlais only to the degree that we can light them on fire.
- Antiva & Rivain: can I go over there? pretty please? And the Anderfels?
- Would like to see some non-warrior Qunari and get a sense of their civilian life.
- Ferelden: would love to see directly how some of our Origins decisions played out, particularly Harrowmont vs. Bhelen, and I’d love to get at least a glimpse of Queen Anora if we put her on the throne.
- Let’s see some more Dwarf civilizations. I’m talking Orlesian dwarves, Antivan dwarves, but most of all lost Dwarven thaigs full of isolated cities that haven’t spoken to anybody in centuries and don’t even know what humans and elves are and are totally unlike any dwarves we’ve ever met.
you can draw your own moral event horizon however you like but for me, in Dragon Age, that line is slavery. Anybody who participates in it or even tolerates it, they have crossed the “I Am Done With You As A Character” line.
But wait, they have a good reason for why —Don’t care.
But wait until you hear their tragic backstory - Nope.
But aren’t you interested in the psychology of — Not even a little bit.
To me, over that line no further character development is wanted or warranted. If the writers want me to hear the interesting backstory they developed for that character (or the tie-in novel showing their formative years or whatever) they should maybe not have crossed that line with that character, because now I am 100% done, and I kind of resent being asked to sympathize with that character any further.
I like and/or am fascinated by plenty of characters who have done nasty things, but that right there is my limit. That goes for Loghain, that goes for Danarius (and no, I don’t want to see your AU or your backstory for him, that’s fine if you want to do it but I very much do not want) and that goes for whoever we meet in DA3. For me as a player/audience member, you are wasting time on character development for any Tevinter you introduce who isn’t explicitly abolitionist right up front because chances are I’m going to be skipping through their dialogue looking for the option to stab them.
I’m not saying anybody else should be that way, but that’s how it is for me.